First Person Shooter Game

نویسندگان

  • Rex Cason
  • Erik Larson
  • Jonathan Robertson
  • Jonathan Frisch
  • George Trice
  • Lakshmi Prayaga
چکیده

3D game development is an exciting activity for many students. But getting a handle on 3D game development for novices may be a daunting task. We take this opportunity to present a quick introduction to 3D game development through a few tutorials. For the next few columns a set of tutorials for a 3D first person shooter game developed by graduate and undergraduate students under the guidance of a faculty member from the University of West Florida will be presented. These tutorials were developed with 3D game Studio by Conitec. To follow along, download the software from www.conitec.com. These tutorials include all elements of game development such as modeling and animation, lighting, collision detection, sound and scripting. Each tutorial will focus on one or more of these aspects. This week we start out with creating a room and adding some objects to the room. The instructions for this are presented below. 1 CREATING WAD FILES Q: What is a WAD? A: WADs are basically a gallery of textures. However; these textures can be used to make many things – such as windows, doors, walls, ceilings, etc. Each WAD file can hold as many textures as you import. WAD files are really important when you are trying to customize your game. You can use the default WADs provided by 3D Game Studio, but doing so will only get you to a certain level of customizability. FIRST PERSON SHOOTER GAME 26 JOURNAL OF OBJECT TECHNOLOGY VOL. 7, NO. 3 Step 1: Collecting Textures for your WAD file Textures can be made from any picture as long as you’re willing to modify them, so create a folder and save any pictures you want to use as a texture to that location Note: The name of the picture will appear inside the WAD file so try to make it descriptive as possible (Example: BlueRug01, CeilingTile01, WoodenDoor04, RedPaint02) Step 2: Converting Textures to the Proper Format Textures for WAD files have to meet a few requirements • The picture has to be a “.bmp” or “.pcx” • The picture shouldn’t be too detailed • If the texture is going to be used as a pattern (paint, brick, tile) the sizes we can use are powers of 2 (128x128, 256x256, or 512x512 are a few examples) • If the texture is going to be used for doors or windows, the dimensions will depend on your personal preferences, so it may take some experimenting to find the size you’re looking for Open up any paint program (preferably a paint program with advanced features – such as Photoshop or GIMP) Step‐By‐Step Procedure using Adobe Photoshop 1. Crop the image if necessary to make the image a square 2. Click Image ‐> Image Size to change the image size

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Game Designers Training First Person Shooter Bots

Interactive training is well suited to computer games as it allows game designers to interact with otherwise autonomous learning algorithms. This paper investigates the outcome of a group of five commercial first person shooter game designers using a custom built interactive training tool to train first person shooter bots. The designers are asked to train a bot using the tool, and then comment...

متن کامل

Discovering First Person Shooter game servers online: techniques and challenges

Multiplayer online first person shooter games are usually client-server based. This paper reviews networking issues and tradeoffs associated with common techniques used to discover playable game servers. ISPs, game hosting companies and private enthusiasts typically host game servers and publishers host ‘master servers’. To seek available game servers clients query the master servers for lists ...

متن کامل

Topological Optimisation for Online First Person Shooter Game Server Discovery

Most online first person shooter (FPS) games require clients to discover game servers through a two-step process. The client initially queries a well-known master server for a list of currently registered game servers. Each game server is then probed in the order they were returned by the master server. It may take quite some time to discover playable game servers (within a tolerable round trip...

متن کامل

Live Generation & Simulation of First Person Shooter Game Traffic

This technical report outlines techniques and theories of generating live and simulating first person shooter game traffic for N specific players. We outline a two approaches. Firstly creating live network traffic using a tool called pktgen. Secondly we outline how to simulate using Omnet Network simulator and Network Simulator with a C library called ‘ArmaPktLen’. All approaches use a combinat...

متن کامل

Does excessive play of violent first-person-shooter-video-games dampen brain activity in response to emotional stimuli?

The present case-control study investigated the processing of emotional pictures in excessive first-person-shooter-video-players and control persons. All participants of the fMRI experiment were confronted with pictures from four categories including pleasant, unpleasant, neutral content and pictures from the first-person-shooter-video-game 'Counterstrike'. Compared to controls, gamers showed a...

متن کامل

Effect of music tempo in First-Person Shooter on arousal and aggression

Article History: The present study used a between subjects, post-test only design to investigate the impact of Submitted on 21 April 2011 background music (low tempo music vs. high tempo music) on arousal and aggression of a player playing a first person shooter video game: Counter-Strike. Arousal was measured using Skin Conductance Level (SCL) and aggression using an Implicit Attitude Test (IA...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • Journal of Object Technology

دوره 7  شماره 

صفحات  -

تاریخ انتشار 2007